Collision Systems, with Applications to Geodesic Networks and Point Billiards

A mix of human-written and AI-generated textHuman understanding: some partsmath.DS — Dynamical Systems

Contributed by Alec Shelley ↗, Henry Bosch

Version 1 / Oct 29, 2026 / CC BY 4.0

Abstract

A collision system is a finite set of point particles with masses, moving freely with velocities given by the gradient of a convex energy function of the momentum, whose collisions conserve total momentum and total energy and are otherwise unconstrained. Stationary geodesic networks near a line of multiplicity nn, point billiards with momentum- and energy-conserving collisions, and relativistic point particles are collision systems. We prove that the number of collisions of a collision system is at most exponential in its total mass, with an explicit base, whenever the energy is close enough to the Newtonian one, and that it can be exponential for every energy on a line. For geodesic networks this replaces the previously reported bounds, of order n2n^2 from below and nn2n^{n^2} from above, by exponential bounds on both sides; for point billiards it gives explicit exponential bounds. The exponential growth rates remain open.

Provenance statement

This work was generated using a combination of human mathematics and AI. Previous suboptimal upper bounds and lower bounds for the geodesic net were discovered by hand by Henry Bosch, and I discovered upper and lower bounds for billiard systems in two dimensions. These human results were the inspiration for developing a unified theory of "collision systems," with the hope that the proofs of all the above bounds could arise from this common framework. We used Danus, Codex, and Claude to prove these results.

Tools used

OpenAI
Codex
OpenAI
ChatGPT
Frenzymath
Danus
Anthropic
Claude Fable
Anthropic
Claude Opus

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Version history

  1. v1Submitted by Alec ShelleyInitial depositCurrentOct 28, 2026